What the heck is DADA?
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What the heck is DADA?
Hi!
DADA - Daring Adventures in the Dark Ages - is supposedly a game written by a disgruntled fan of the original M&M who didnt like the new edition. It also happens to be set in a different environment - in some ways a more traditional middle ages fantasy (but not really a Tolkien one). It never became as popular as M&M, and basically only a few eccentrics played it.
I have the basic game design down, and what I have been wresttling with has been *style*. There was a certain style to old school RPGs that is hard to capture. I am, basically, trying to "roleplay" while I write, and I have not found my character yet. Unlike M&M, supposedly it is "I" who originally wrote the game who looks back on it in facsimile, which among other things means that my comments should be taken with agrain mound of salt.
DADA's rules are fairly similar to M&M, only slightly more complex. I have, as I said, the basic principles down, and as soon as I can get to do it (besides other jobs, including my day one) I will write them down *without* "playing" the Other Erik Sieurin, the one that logically is 30 years older than me and wrote the "real" game. This will be so I can get people to playtest so I can figure out what exact numbers to crunch through the basic rules.
The main actual old school game influencing me is Dragon Warriors, btw. The world will supposedly have a similar feeling as well. Just like DW, the basic book has no rules for actual magic. Those came in Book 2. Book 3 is about the Barbarians - it details *not* playing people from the basic dark ages feudal culture of the game, and is best seen as a book on how to play "demihumans" since they replace them in the typical D&D paradigm. The original Book 4 was about the world's equivalent of the Middle East/Northern Africa but was never printed; the "reprint" will include those untested rules.
Erik
DADA - Daring Adventures in the Dark Ages - is supposedly a game written by a disgruntled fan of the original M&M who didnt like the new edition. It also happens to be set in a different environment - in some ways a more traditional middle ages fantasy (but not really a Tolkien one). It never became as popular as M&M, and basically only a few eccentrics played it.
I have the basic game design down, and what I have been wresttling with has been *style*. There was a certain style to old school RPGs that is hard to capture. I am, basically, trying to "roleplay" while I write, and I have not found my character yet. Unlike M&M, supposedly it is "I" who originally wrote the game who looks back on it in facsimile, which among other things means that my comments should be taken with a
DADA's rules are fairly similar to M&M, only slightly more complex. I have, as I said, the basic principles down, and as soon as I can get to do it (besides other jobs, including my day one) I will write them down *without* "playing" the Other Erik Sieurin, the one that logically is 30 years older than me and wrote the "real" game. This will be so I can get people to playtest so I can figure out what exact numbers to crunch through the basic rules.
The main actual old school game influencing me is Dragon Warriors, btw. The world will supposedly have a similar feeling as well. Just like DW, the basic book has no rules for actual magic. Those came in Book 2. Book 3 is about the Barbarians - it details *not* playing people from the basic dark ages feudal culture of the game, and is best seen as a book on how to play "demihumans" since they replace them in the typical D&D paradigm. The original Book 4 was about the world's equivalent of the Middle East/Northern Africa but was never printed; the "reprint" will include those untested rules.
Erik
Erik Sieurin- Posts : 16
Join date : 2008-07-01
Re: What the heck is DADA?
I look forward to seeing this project unfold.
Dave
Dave
Greyharp- Posts : 4
Join date : 2008-07-01
Location : Tasmania, Australia
Re: What the heck is DADA?
Erik Sieurin wrote:DADA - Daring Adventures in the Dark Ages - is supposedly a game written by a disgruntled fan of the original M&M who didnt like the new edition.
So, you mean DADA will be M&M's own "Adventures in Fantasy" ?
http://index.rpg.net/display-entry.phtml?mainid=5328
Seriously though, I'm glad to welcome Erik to this forum - and I also look forward to learning more about DADA.
BTW, speaking of that classic old school gem Dragon Warriors, have you heard that it's coming back later this year (with a stunning cover BTW) ?
http://www.mongoosepublishing.com/news/news_item.php?pkid_news=230
It's funny to see how the whole "old school / retro revival" thing has really become a major trend in our hobby / industry (especially with the release of D&D4, but no, I guess we don't want to talk about that here).
Re: What the heck is DADA?
So, you mean DADA will be M&M's own "Adventures in Fantasy" ?
Bingo! (It could have been worse - it could have been the Spawn of Fashan of M&M! )
I should have some sort of basic rules document up here by the end of this week. I have most of the basics straightened out, though I really need to learn to write better, but I need to write down *why* things are as they are.
M&M was not only a very nice pastiche, it was and is also eminently gameable. I want that to be true of DADA as well.
Erik
Bingo! (It could have been worse - it could have been the Spawn of Fashan of M&M! )
I should have some sort of basic rules document up here by the end of this week. I have most of the basics straightened out, though I really need to learn to write better, but I need to write down *why* things are as they are.
M&M was not only a very nice pastiche, it was and is also eminently gameable. I want that to be true of DADA as well.
Erik
Erik Sieurin- Posts : 16
Join date : 2008-07-01
Re: What the heck is DADA?
Erik Sieurin wrote:M&M was not only a very nice pastiche, it was and is also eminently gameable. I want that to be true of DADA as well.
Erik
Well, my only advice would be : K.I.S (Keep It Simple).
And if you want to do a "retro-pastiche" game with "present-day" comments about the "past" rules, the simplest (and IMO most efficient) way to go is to keep the justifications and explanations for the "present-day comments" part, separating the game stuff proper from the meta-game stuff.
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